FSMBuilder

class FSMBuilder<T : State>(statesManager: StatesManager<T>, defaultStateHandler: StatesHandler<T, T>?)

Functions

add
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common
fun <I : T> add(filter: suspend (state: State) -> Boolean, handler: StatesHandler<I, T>)
fun <I : T> add(kClass: KClass<I>, handler: StatesHandler<I, T>)
addStrict
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fun <I : T> addStrict(kClass: KClass<I>, handler: StatesHandler<I, T>)
build
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fun build(): DefaultStatesMachine<T>
doWhen
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inline fun <I : T> doWhen(noinline filter: suspend (state: State) -> Boolean, handler: StatesHandler<I, T>)
onStateOrSubstate
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inline fun <I : T> onStateOrSubstate(handler: StatesHandler<I, T>)
strictlyOn
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inline fun <I : T> strictlyOn(handler: StatesHandler<I, T>)

Properties

defaultStateHandler
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var defaultStateHandler: StatesHandler<T, T>?
statesManager
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var statesManager: StatesManager<T>